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Essential Blender Tips for UV Unwrapping Subdivision Surfaces

CG Cookie via YouTube

Overview

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This course teaches practical Blender techniques for UV unwrapping subdivision-surface meshes. It covers seam placement, pinning, stitching, stretching fixes, texel density, and packing multiple UV islands.

Syllabus

- Intro
- Using a Grid Texture
- Resetting UVs
- Placing Seams
- Live Unwrap
- Edge Tagging
- Working with Subdiv Off
- Why Straighten UVs
- Follow Active Quads
- Auto Aligning Edges
- Follow Active Quads cont.
- Pinning
- Moving pinned islands to the side
- Hiding finished islands
- Straightening Complex Islands
- Seams with subdiv cause pinching
- Visualizing modified UVs
- Advanced Follow Active Quads
- Using Snapping to stitch UVs
- Using Pinning to guide unwrap
- Splitting concave areas
- Face area ratio causing subdiv stretching
- Fixing subdiv UV Smooth stretching
- How to unwrap basically anything by stitching
- Turn Live Unwrap off!
- Average Islands Scale
- Packing multiple objects
- Adjusting texel density
- Better packing algorithms
- Final thoughts

Taught by

CG Cookie

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