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This course demonstrates a workflow for creating low-resolution clothing and accessory meshes from high-resolution character assets. It covers game-resolution geometry, material IDs, texture set assignments, vertex normals, and cloth mesh adjustments.
Syllabus
- Intro
- Namespace High Res Naming
- Cinematic Res Breakup
- Game Res Breakup
- Game Res vs Grandma Pass
- Dynamesh Game Res
- Boolean Game Res
- Polygon Limits in CC
- SDiv 1 Game Res
- Polypaint Material IDs
- Exporting the High Res
- Low Res Breakdown
- Texture Set Material Assignments
- Unlock and Soften Vertex Normals
- Reverse Normals
- One Sided Cloth Meshes
- Edge Extrude for Cloth Assets
Taught by
Michael Pavlovich