This course will explain the psychological theories involved in the design of game content, game performance and game experience. Through learning, students will understand the basic psychological knowledge and its usage in game design, analyze practical problems from different theoretical perspectives with examples, and improve the ability to understand and design games according to the psychology of game players.
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Syllabus
- 1. First of all, BRAIN
- 2. Play is Learning
- 3. Game Addictive
- 4. We, Players
- 5. Social Interaction
- 6.Research Method
- Final exam
Taught by
Jingwei Chen