What you'll learn:
- Model and Print with Confidence: Design and 3D print successfully from scratch.
- Tap Free Resources: Discover where to find top-tier 3D printing assets.
- Export STL Files: Prep models for flawless printing.
- Slice and Generate G-Code: Control every detail of your print.
- Design Efficiently: Create stunning 3D models fast.
- Master Photo Scanning: Turn photos into printable 3D reconstructions.
- Print Like a Pro: Use FDM and MSLA printers with ease.
- Leverage Shapeways: Cost and print your models effortlessly.
- Eliminate Failures: Troubleshoot and perfect your prints – all with Blender!
You want to design your own parts in Blender and print them, on a filament printer, a resin printer, or through a print service. This course is the practical path from a blank file to a print that holds together.
By the end you will model solid, printable objects, check them with Blender’s 3D-Print Toolbox, export STL, slice to G-code or resin files, and run jobs on FDM (Prusa-style) and MSLA (Elegoo Mars-style) machines. You do not have to rely on other people’s STLs.
Each project teaches a print problem: wall thickness, normals, overhangs, infill, supports, brim. Failed prints become something you can fix.
What we build
Door grip (more than one method)
Vase (more than one method)
Phone stand
Piggy bank
Coin
Phone case
Photogrammetry / 3D reconstruction of a 12th-century font
Cleanup and retopology of an imported model
What we use Blender, 3D-Print Toolbox, MeasureIt, Bolt Factory, STL export, FDM slicing and G-code, Chitubox for resin, Prusa-style FDM, Elegoo Mars-style MSLA, Meshroom for photo scanning, sending a model to a print service. FreeCAD where a CAD solid is the cleaner start.
Who this is for Beginners who want to 3D model and 3D print their own objects. Prior Blender helps but is not required. A three-button mouse is recommended.
Who this is not for If you only want a slicer tutorial and never want to model, pick something else.
Open Blender, pick a project, and print something that is yours.
What you’ll learn
Model solid, manifold objects in Blender for 3D printing
Check and fix prints with the 3D-Print Toolbox (thickness, normals, non-manifold)
Export STL and slice to G-code (FDM) or resin files (MSLA / CTB)
Print on a filament printer and on a resin printer
Use infill, supports, brim, and bridging so jobs succeed
Photo-scan a real object and prepare it for print
Import an external model, retopologise, and make it printable
Know when a print service is the better option
Requirements
A computer that can run Blender (free)
Three-button mouse recommended
A 3D printer is useful but not required; slicing and print-service export are covered
Who it’s for
Beginners who want to design and 3D print their own models in Blender
Makers who already print downloaded STLs and want to model their own
Anyone moving between FDM filament and MSLA resin workflows