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Treehouse

Practice Java Objects - Word Guessing Game Course (How To)

via Treehouse

Overview

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About this Course

Java is an Object Oriented Programming language. Literally everything you interact with is an object, so understanding them is critical to your Java foundational base.

In this course, we will take everything we've learned about them thus far and create a fun Word Guessing Game.

Syllabus

Creating the MVP

We will use the new skills you just gained to create a Minimum Viable Product or MVP for a Word Guessing Game. Let's talk through some common development practices you will most likely encounter.

Chevron 11 steps
  • Planning the MVP

    5:24

  • Getting Started

    4:35

  • Review MVP and Separation of Concerns

    5 questions

  • Storing Guesses

    8:54

  • Scrabble Tiles

    2 objectives

  • Prompting for Guesses

    7:38

  • Conference Registration Assistant

    1 objective

  • Current Progress

    6:30

  • Counting Scrabble Tiles

    2 objectives

  • Remaining Tries

    5:28

  • Remaining Characters

    2 objectives

Delivering the MVP

Let's wrap up the remaining tasks required to get our Word Guessing app out the door. Let's add some validation!

Chevron 9 steps
  • Exceptions

    6:47

  • Validating and Normalizing User Input

    8:30

  • Applying a Discount Code

    2 objectives

  • Using Method Overloading

    3:26

  • Determining If the Game is Won

    5:08

  • Dunk tank

    1 question

  • Wrapping Up

    1:24

  • Forum

    4 objectives

  • instruction

    Taking the Game Further

Taught by

Travis Alstrand

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