Build a Learning Habit
Download Class Central's free printable study calendar
Download for Free
ABOUT THE COURSE:
This course introduces students to the principles, tools, and design methodologies for Augmented Reality (AR) and Virtual Reality (VR). It focuses on designing immersive, interactive, and human-centered experiences by integrating spatial computing, perception, interaction design, and emerging XR technologies. The course emphasizes design thinking, experiential prototyping, critical evaluation, and ethical considerations in AR/VR applications across domains such as education, healthcare, industry, culture, and entertainment.
INTENDED AUDIENCE: UG, PG
PREREQUISITES:
INDUSTRY SUPPORT:
This course introduces students to the principles, tools, and design methodologies for Augmented Reality (AR) and Virtual Reality (VR). It focuses on designing immersive, interactive, and human-centered experiences by integrating spatial computing, perception, interaction design, and emerging XR technologies. The course emphasizes design thinking, experiential prototyping, critical evaluation, and ethical considerations in AR/VR applications across domains such as education, healthcare, industry, culture, and entertainment.
INTENDED AUDIENCE: UG, PG
PREREQUISITES:
- Undergraduate students (2nd year or above) in:
- Engineering / Technology
- Design
- Architecture / Planning
- Computer Applications
- Media / Animation / Game Design
- Postgraduate students in related disciplines
- Working professionals in design, engineering, media, manufacturing, or education
INDUSTRY SUPPORT:
- Meta
- Apple
- Microsoft
- Sony
- HTC
- Samsung
- Unity
- Epic Games
- Ubisoft
- Electronic Arts
- Niantic
- Siemens
- Dassault Systèmes
- PTC
- Bosch
- ABB
- GE
- TCS
- Infosys
- Wipro
- HCLTech
- Accenture
- Capgemini