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Maya for Beginners: Texturing

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Overview

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In this second part of the course series, we will learn how to give color and texture to our 3D models!

"Look Development" is a broad term that defines the stage of 3D that involves several different steps which we will cover all of them in this course:

  • UV-ing
  • Textures
  • Shading
  • Lighting
  • Rendering

We will take a grey shaded model and learn how to paint textures right inside of Maya! No other software needed. The models we created in Part 1 will be used, but if you want to skip that part and start with this one! Download the course files to get all the models we built in Part 1 to follow along with this course!

Download your FREE trial of Maya here!

Syllabus

  • Course Overview
  • Download Maya: 4 Options
  • Interface Intro
  • Manipulators And Camera Movement
  • Look Development Introduction
  • UVs - Intro & Planar Projection
  • UVs - Merge Borders & Cylindrical Projection
  • UVs -Straighten & Transfer
  • UVs - Final Ghostbusters Trap UVs
  • UVs - "Bones" Head
  • UVs - "Bones" Body
  • Intro To Shaders
  • Lighting Shaders
  • Photographic Textures
  • Procedural Textures
  • Scene Adjustments
  • Update: Reconnect Missing Textures
  • Hypershade Intro & Fractals
  • Brushed Metal & Bump Maps
  • OBJ File Format & Fix "Bones"
  • "Bones" 3D Paint Tool
  • Mix Rust Shader
  • Ghostbuster Trap Finishing Touches
  • Fog Lighting
  • "Bones" Displacement Maps
  • "Bones" Glass Material
  • "Bones" Lights
  • "Bones" Render Sequence

Taught by

Lucas Ridley

Reviews

4.7 rating at Skillshare based on 56 ratings

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