This MOOC focuses on digital modelling aimed at immersive enjoyment, that is, all those operations we put in place to build a 3D environment to be enjoyed in a VR setting. It is natural to turn to VR wanting to know how our senses can be involved in this process: we will explore the mechanisms of vision and how illusion plays an important role in all immersive processes. Then we will deal with different forms of modeling on the built environment, using various software that have different specificities, trying to achieve optimal results for each of them, as they were conceived; we will design workflows with the orientations that each of these platforms can provide to facilitate the choice. Finally, we will evaluate some tools to support immersiveness, tools that are now commonly used or more specific ones.
The course aims to provide a general overview of the topic of modeling for immersiveness with specific operational insights on modeling, parametric or not, with immersive purposes. It is aimed at modeling existing environments such as Cultural Heritage architecture but can also be applied to new ones.
Total workload: 5 hours (including content, exercises, and independent study).
This MOOC is provided by Politecnico di Milano.
This MOOC was produced as part of the Edvance project – Digital Education Hub per la Cultura Digitale Avanzata. The project is funded by the European Union – Next Generation EU, Component 1, Investment 3.4 “Didattica e competenze universitarie avanzate".