Overview
Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
This course features Coursera Coach!
A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course.
In this course, you'll dive deep into the essentials of AI in game development, focusing on the integration of Unity 6. Starting with an introduction to artificial intelligence, you’ll build a strong foundation in vectors, AI pathfinding, and game physics. You will also work hands-on with core algorithms like A* and explore the mathematics and physics that drive AI behaviors in game worlds.
As the course progresses, you will implement complex behaviors such as movement, decision-making, and pathfinding. Topics like finite state machines, navigation meshes, goal-driven action planning (GOAP), and behavior trees will give you a robust understanding of game AI mechanics. By applying these skills, you'll develop a range of AI-controlled systems, from simple NPC movement to advanced crowd simulations and autonomous agents.
This course is designed for those who want to build real-world skills in game AI using Unity 6. Whether you are an aspiring game developer or just curious about AI, this course will provide you with the tools and knowledge to integrate AI into your game projects successfully. No prior AI or game development experience is required, but familiarity with Unity basics will be beneficial.
Syllabus
- Course 1: Foundations of AI in Game Development
- Course 2: Implementing Movement and Decision-Making Systems
- Course 3: Advanced AI Techniques and Behavior in Unity
Courses
-
This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this advanced-level course, you will explore sophisticated AI techniques for creating realistic, dynamic, and intelligent behaviors in Unity. Starting with crowd simulation, you will learn how to simulate large groups of agents moving as one, as well as how to implement flocking behavior for AI groups. The course takes you through the process of creating goal-driven AI using Goal-Oriented Action Planning (GOAP), and introduces behavior trees to structure complex decision-making systems. The course begins with a focus on crowd simulation, where you will learn how to simulate both fleeing and flocking behaviors in groups of agents. Then, you will dive into Goal-Oriented Action Planning (GOAP), creating intelligent agents that plan their actions dynamically based on environmental conditions. Additionally, you’ll explore behavior trees, a powerful tool for organizing AI actions and decision-making, allowing your agents to execute tasks like navigation, combat, and interaction with the game world. Designed for developers looking to level up their AI development skills, this course requires prior experience with Unity and basic AI concepts. Whether you're developing strategy games, simulation games, or action games, the techniques learned in this course will help you build more complex and engaging AI systems for your games. By the end of the course, you will be equipped to implement highly adaptive AI for a variety of game environments.
-
This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you will dive deep into the foundational concepts of Artificial Intelligence (AI) and its application in game development. By exploring AI techniques in Unity, you’ll learn how to implement AI-driven characters, create realistic movement, and develop advanced pathfinding systems. As you progress, you will discover how mathematics, physics, and algorithms combine to form the backbone of AI development in games. The course begins by introducing the core principles of AI and how it can be applied to game development. You’ll then cover key topics like vector mathematics, the physics behind AI movements, and how AI predicts future object locations. From there, the course walks you through setting up the A* pathfinding algorithm, ensuring your AI characters can navigate complex environments. As you explore more advanced topics, you’ll integrate AI with waypoints, graphs, and projectiles, gaining an in-depth understanding of how to build a responsive, intelligent system for games. This course is ideal for aspiring game developers and those interested in learning AI programming concepts in a game development context. No prior AI knowledge is required, but a basic understanding of Unity and programming fundamentals is beneficial. The course will guide you through all the technical aspects, while also encouraging practical application to bring your AI systems to life.
-
This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. Dive into the world of AI-driven vehicles and intelligent movement systems with this hands-on course. You will learn to program complex AI behaviors such as autonomous navigation, decision-making, and vehicle physics. The course covers topics like wheel physics, navigation meshes, finite state machines (FSMs), and autonomous movement patterns, empowering you to create dynamic, interactive agents that respond to their environment. The journey begins with vehicle physics, where you'll configure wheel colliders, apply forces, and set up a circuit with waypoints. Next, you’ll explore navigation meshes in Unity, optimizing AI movement through NavMesh agents and teaching characters how to follow and interact with players. The course also introduces the concept of finite state machines to structure your AI agents’ decision-making process, from patrolling to chasing and evading. This course is tailored for game developers looking to enhance their AI systems with advanced movement and decision-making capabilities. While it is ideal for intermediate learners, prior experience with Unity and basic programming concepts is recommended. By the end, you will have a deep understanding of how to implement autonomous agents in game environments and refine their behaviors for enhanced realism.
Taught by
Packt - Course Instructors