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Ryan Gosling Likeness Case Study

via Outgang

Overview

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We received senior character artist and special guest Andrew Chen (Telltale Games, 2K, BRON Studios) to talk about likeness sculpting. Andrew and Laura got together to do an anatomy deep-dive of Andrew's Ryan Gosling fan art. The conversation lasts about three hours and cover:

  • Using Blender vs using Zbrush for likeness creation.
  • Facial proportions and the impact of camera FOV.
  • The importance of reading and interpreting light in references.
  • Learning and observing anatomy vs learning and observing surface shapes.
  • Common likeness sculpting pitfalls.
  • Anatomy deep-dive of different facial features.
  • Life of a character artist in video game studios.

Syllabus

  • Using Blender vs using Zbrush for likeness creation.
  • Facial proportions and the impact of camera FOV.
  • The importance of reading and interpreting light in references.
  • Learning and observing anatomy vs learning and observing surface shapes.
  • Common likeness sculpting pitfalls.
  • Anatomy deep-dive of different facial features.
  • Life of a character artist in video game studios.

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