We received senior character artist and special guest Andrew Chen (Telltale Games, 2K, BRON Studios) to talk about likeness sculpting. Andrew and Laura got together to do an anatomy deep-dive of Andrew's Ryan Gosling fan art. The conversation lasts about three hours and cover:
- Using Blender vs using Zbrush for likeness creation.
- Facial proportions and the impact of camera FOV.
- The importance of reading and interpreting light in references.
- Learning and observing anatomy vs learning and observing surface shapes.
- Common likeness sculpting pitfalls.
- Anatomy deep-dive of different facial features.
- Life of a character artist in video game studios.