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Noble Desktop

UX & UI Design Certificate

via Noble Desktop

Overview

Gain the skills needed to become a UX/UI Designer through training in design concepts, industry-standard tools like Figma, and research methodologies. This program equips you to design user-friendly products while preparing you for a career, with hands-on projects and one-on-one mentoring.

Syllabus

UI Fundamentals

How & when to use common UI patterns

  • Menus
  • Tabs
  • Bottom tab bar
  • Buttons (including “Call to action” or CTA)
  • Accordion
  • Carousel
  • Breadcrumbs
  • Modals
  • Forms
  • etc.

Learn Figma

Create Visual Designs & Clickable Prototypes

  • Learn how to use Figma to create clickable prototypes to show users for testing, or for clients to see your work.
  • Design the UI (user interface of websites, apps, etc.) in Figma. 

UX Design Concepts

Intersection of Design, Technology, & Business

  • Through critical analysis understand how user experience as a field sits in the intersection of different areas of the product.
  • What is the difference between User Experience Design and User Interface Design?
  • Learn about heuristics and apply heuristic evaluation to websites.
  • Competitive Research

Knowing Your User

  • Learn how to structure and conduct user interviews to better identify the needs and current behaviors of the user.
  • Understand how to engage the user to work through assumptions and preconceived notions that arise during the process.
  • Write down assumptions for your class project.

User Research Through Interviews

  • Refine user interview questions.
  • Interview classmates for your project.

Refining User Research and Creating Personas

  • Create user personas from the interviews to represent the goals and behaviors of the users within the system.
  • Develop user scenarios to show when and how the user engages with the system.

Synthesis of User Research, Journey Maps, and User Flows

  • Continue to synthesize results of user research to find patterns.
  • Create a journey map for your project.
  • Think through the different features of the system by building user flows.
  • Take the written narrative to the next level through sketching and improvising using techniques such as storyboarding and bodystorming.

Wireframing, Sketching, Prototyping

  • Practice a sketching session for an existing website or mobile application of your choice. Start with sketching on a whiteboard or your notebook.
  • Sketch wireframes for your class project.
  • Learn the power of prototyping and testing an idea. Understand different methods of prototyping and their levels of fidelity.
  • Discuss the motivation behind the prototyping, such as newly discovered user goals, business needs and improved functionality.

Prototyping & User Testing

  • User testing methods and strategies.
  • Do’s and don’ts of user testing.
  • Do a user test on your project with a classmate.
  • Clearly list the assumptions and test your concepts. Work on multiple iterations of the prototype based on the test results.

Iterating the Prototype and Further User Testing

  • Report conclusions based on user testing.
  • User testing reports.
  • Rework the prototype based on user testing conclusions.

Case Studies

Building Case Studies

  • Look at case study examples.
  • Finish your clickable prototype.
  • Using a compilation of user research, prototypes, and photographs, build your case study.
  • Present class projects as case studies on-screen.

Creative Briefs

Getting to Know a Project: Creative Briefs

  • What is a Creative Brief?
  • What to Include in a Creative Brief

Taught by

Michael Suen, Christophe Drayton, and Dan Rodney

Reviews

4.4 rating at Noble Desktop based on 28 ratings

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