Take your Figma skills to the next level with this advanced prototyping course. Learn how to use variables, modes, and conditionals to add more realistic interactivity to your prototypes.
Overview
Syllabus
Section 1
Sections in Prototyping
- Using Sections to Organize & Navigate a File
- Using Sections in Prototyping
Intro to Variables: Number Variables & Scoping
- Creating, Using, & Editing Number Variables
- Variable Scoping
Intro to Modes & String Variables (Text Variables)
- Creating & Applying String Variables
- Creating & Switching Modes
Prototyping a Tab Bar: Changing Variants with Variables
- Creating Variants
- Creating a Variable for the Variants
- Making it Interactive
Taught by
Michael Suen, Christophe Drayton, and Dan Rodney