- Understanding of different drawing types and produce these drawing types with software.
- Ability to model surface and volume studies digitally as well as physically.
- Understanding of basic computational design concepts, terms, and techniques.
Fundamentals of Digital Design for Architecture
University of Nevada, Las Vegas via Kadenze
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90
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Syllabus
Courses under this program:
Course 1: Digital Drawings: Points, Lines, Curves
- In the first course of the three-part program, Fundamentals of Design for Digital Architecture, you will be introduced to rule-based practices and systems used to create infinite and complex designs beyond the limitations of traditional, pencil and paper mediums. Assistant Professor and head of UNLV's Master of Architecture Program, Joshua Vermillion, will guide you through a beginner's look into rules-based design with Rhino3D and Adobe Illustrator, including how to utilize geometric properties…
Course 2: Digital Modeling: Volume, Surface, Space
- This course introduces three-dimensional composition of modules, basic form and volume principles, and form-based (three-dimensional) operational and ordering strategies. We will focus on the relationships between form and space with basic ingredients such as planes, surfaces, masses, and volumes. Students will produce physical and digital working models of their module studies as well as generating plan and section drawing types.
Course 3: Digital to Physical: Repetition + Difference: Component-to-System Relationships
- This course focuses on the design of modules or components that can be assembled/clustered/aggregated to form a larger spatial component system to enhance an existing space. Rather than aggregating identical components (such as bricks which are identical in size and shape), we will be designing our own components that can vary in size and shape to form differentiated component systems. The exercises in this course will introduce and develop parametric thinking skills (without the use of advanced…
Course 1: Digital Drawings: Points, Lines, Curves
- In the first course of the three-part program, Fundamentals of Design for Digital Architecture, you will be introduced to rule-based practices and systems used to create infinite and complex designs beyond the limitations of traditional, pencil and paper mediums. Assistant Professor and head of UNLV's Master of Architecture Program, Joshua Vermillion, will guide you through a beginner's look into rules-based design with Rhino3D and Adobe Illustrator, including how to utilize geometric properties…
Course 2: Digital Modeling: Volume, Surface, Space
- This course introduces three-dimensional composition of modules, basic form and volume principles, and form-based (three-dimensional) operational and ordering strategies. We will focus on the relationships between form and space with basic ingredients such as planes, surfaces, masses, and volumes. Students will produce physical and digital working models of their module studies as well as generating plan and section drawing types.
Course 3: Digital to Physical: Repetition + Difference: Component-to-System Relationships
- This course focuses on the design of modules or components that can be assembled/clustered/aggregated to form a larger spatial component system to enhance an existing space. Rather than aggregating identical components (such as bricks which are identical in size and shape), we will be designing our own components that can vary in size and shape to form differentiated component systems. The exercises in this course will introduce and develop parametric thinking skills (without the use of advanced…
Taught by
Joshua Vermillion, Matthew Fisher, Richard Sheehan and Yoojin Oh