Unity / C# Tutorial | Helicopter Game 3D - CS50's Intro to Game Development
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Overview
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This beginner tutorial introduces Unity and C# through the construction of a 3D helicopter game. It covers GameObjects, components, MonoBehaviours, colliders, triggers, prefabs, spawning, texture scrolling, audio, and asset use.
Syllabus
) Introduction.
) Unity.
) C#.
) Blender.
) GameObjects.
) Components.
) Composition vs. Inheritance.
) MonoBehaviours.
) Colliders and Triggers.
) Prefabs and Spawning.
) Texture Scrolling.
) Audio.
) Asset Store.
) In Conclusion.
Taught by
freeCodeCamp.org