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This introductory course guides learners through building a Pong game with Lua and LÖVE2D. It covers game loops, 2D coordinates, collision detection, state machines, scoring, audio, and window resizing.
Syllabus
) Introduction.
) Lecture Topics.
) What is Lua?.
) LÖVE2D.
) Game Loops.
) 2D Coordinate System.
) Lecture Scope.
) The Day-0 Update.
) The Low-Res Update.
) Texture Filtering.
) The Rectangle Update.
) The Paddle Update.
) The Ball Update.
) The Class Update.
) The FPS Update.
) The Collision Update.
) AABB Collision Detection.
) The Score Update.
) State Machine.
) The Victory Update.
) The Audio Update.
) bfxr.
) The Resize Update.
Taught by
freeCodeCamp.org