Create basic behavior with C# in Unity
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Overview
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In this 1-hour, project-based course, you will create a simple game environment and a handful of simple blocks of code called “components” and attach them to game-objects in various configurations. You will develop a foundational understanding of coding in C# and understand the value and power of Unity’s component system. Additionally, you'll learn some simple techniques to make your code more robust and manageable.
Syllabus
- Create basic behaviour with C# in Unity
- By the end of this project, you will have created a handful of simple blocks of code called “components” and attached them to game-objects in various configurations. You will have a foundational understanding of coding in C# and understand the value and power of Unity’s component system.
Taught by
Edward Falzon