This intermediate path begins by revisiting object-oriented programming concepts in Kotlin, including classes, objects, inheritance, polymorphism, and encapsulation. These foundations prepare you to recognize where design patterns can improve software structure.
You will explore creational patterns such as Singleton, Factory Method, and Builder; structural patterns such as Adapter, Decorator, and Composite; and behavioral patterns such as Observer, Strategy, and Command. Along the way, you will learn to manage object creation, composition, communication, and responsibilities.
Finally, you will apply these patterns while developing a smart home system in Kotlin. This project connects individual patterns to practical design problems and emphasizes maintainability, flexibility, and separation of concerns.