Structural design patterns facilitate the composition of classes or objects to form larger structures. In Rust, we leverage traits, generics, and composition to build flexible and efficient structures, adhering to Rust's ownership and borrowing rules.
Overview
Syllabus
- Unit 1: Introduction to the Adapter Pattern in Rust
- Adapting British Plug to US Plug Interface with Rust Adapter Pattern
- Integrating Celsius Thermometer with Fahrenheit Interface Using Adapter Pattern in Rust
- Adapting a Legacy Sound System to Modern Interfaces in Rust
- Implementing the Adapter Pattern with Multiple Methods in Rust
- Unit 2: Introduction to the Composite Pattern in Rust
- Enhancing Composite Pattern with Employee Management in Rust
- Simulating a Musical Band Using the Composite Pattern in Rust
- Managing Tasks with the Composite Pattern in Rust
- Managing an Art Gallery with the Composite Pattern in Rust
- Zoo Management using the Composite Pattern in Rust
- Unit 3: Introduction to the Decorator Pattern in Rust
- Adding Cinnamon Flavor with Decorator Pattern in Rust
- Building a Customizable Burger with the Decorator Pattern in Rust
- Superhero Weapon Enhancement with Decorator Pattern
- Pizza Customization Using Decorator Pattern in Rust
- Unit 4: Applying Structural Patterns in Real-World Scenarios with Rust
- Implementing Structural Design Patterns with a GUI Library in Rust
- Implementing Coffee Menu Using Structural Patterns in Rust
- Applying Adapter and Composite Patterns in a GUI Library
- Building a Flexible E-commerce Platform with Structural Patterns in Rust
- Implementing a Food Ordering System with Design Patterns in Rust