Turn your prototype into a finished, replayable dodge game. You will add start and game-over screens with state branching, implement clean restart logic using a centralized reset function, layer in background music, and scale difficulty over time.
Overview
Syllabus
Building Pygame Game States
- From One Screen to Two
- Giving Your Game a Headline
- Waking Up the Start Screen
Making Games Replayable
- Freeze Instead of Farewell
- Show the Player Their Ending
- Give the Player Another Round
Adding Background Music
- Preparing the Soundtrack for Playback
- Let the Soundtrack Roll
- Silence at the Right Moment
Building a Difficulty Curve
- Raising the Stakes as Points Climb
- Making the Game Feel Yours