Transform your static 3D scenes into explorable worlds by implementing an interactive camera system that responds to keyboard and mouse input. You'll then learn to apply realistic surface details by loading image textures and mapping them onto your 3D models, creating visually rich and detailed objects.
Overview
Syllabus
- Unit 1: Building a 3D Camera
- Camera System Debugging
- Complete Your Camera Controls
- Debug Your Camera System
- Build Your Camera Engine
- Bring Camera to Life
- Unit 2: Implementing Look Controls
- Camera Startup Bug Hunt
- Bringing Camera Angles Alive
- First Person Camera Controls
- Camera Controls Acting Strange
- Unit 3: Loading and Applying Textures
- Debug the Black Cube
- Complete Fragment Shader Texture Sampling
- Debugging Textured Cube Display Issues
- Bring Your Textures to Life
- Debug the Missing Texture
- Unit 4: Advanced Multi-Texture Materials
- When Textures Go Dark
- Achieving Seamless Texture Blending
- Multiple Textures Not Working Right
- Breathing Life into Materials
- Advanced Multi Texture Blending