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Learn how to accelerate ZBrush character sculpting using Character Creator's morph and pose system in this masterclass video tutorial by accomplished artist Pablo Munoz Gomez. Begin by creating a character prototype in Character Creator, then utilize GoZ to transfer and edit the model in ZBrush. Refine details using subdivided meshes before sending the character back to Character Creator for automatic rigging. Explore pose and expression editing tools to further personalize your character, and seamlessly transfer between software for a streamlined workflow. Covers prototype creation, GoZ settings, ZBrush sculpting techniques, and Character Creator's auto-rigging and posing features.
Syllabus
Master Class - ZBrush Pipeline: #1 Generating a Prototype with Character Creator 3 - by Pablo
Taught by
Reallusion