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Learn to build a replay recording system for the game Silksong using C# and Unity in this comprehensive 10-hour programming tutorial. Explore the implementation of BepInEx mod loader and Harmony for code injection techniques, then compile your code into a .dll file that loads at runtime. Follow along as you develop the "Silkstream" mod from scratch, gaining hands-on experience with game modification, runtime code injection, and replay system architecture. Master the integration of external modding tools with Unity's game engine while creating a functional replay recorder that captures and stores gameplay data for later playback.
Syllabus
Coding a replay recorder for Silksong [C#/Unity]
Taught by
Freya Holmér