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Learn to develop a replay recording mod for Hollow Knight: Silksong using C# and Unity in this comprehensive 4-hour programming tutorial. Build a speedrunning tool called "Silkstream" that records gameplay and plays it back as a ghost for in-game racing comparisons. Master the implementation of BepInEx mod loader and Harmony code injection techniques to integrate custom code into the game. Explore the complete development process from initial coding through compilation to a .dll file that loads at runtime. Gain practical experience with game modding fundamentals, replay system architecture, and the technical challenges of injecting custom functionality into existing Unity games.
Syllabus
Coding a replay recorder for Silksong [C#/Unity]
Taught by
Freya Holmér