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Learn to develop a replay modification for Hollow Knight: Silksong using C# and Unity in this comprehensive 5-hour programming tutorial. Discover how to create a speedrunning tool that records gameplay and plays it back as a ghost for in-game racing comparisons. Master the implementation of BepInEx mod loader and Harmony code injection techniques to integrate custom code into the game. Follow the complete development process of building the "Silkstream" mod, from initial setup through compilation to a .dll file that loads at runtime. Gain practical experience with game modding workflows, Unity development practices, and C# programming techniques specifically applied to creating gameplay enhancement tools for popular indie games.
Syllabus
Coding a replay mod for Silksong [C#/Unity]
Taught by
Freya Holmér