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Explore the challenges and solutions in implementing interactive water surface simulation for Atlas in this 2019 GDC Advanced Graphics Tutorial talk. Dive into the technical aspects of creating realistic wakes, explosions, and lighting effects on water surfaces as presented by Studio WildCard's Mark Mihelich and NVIDIA's Tim Tcheblokov. Gain insights into advanced graphics techniques used in game development, focusing on the complexities of water simulation and its integration with other game elements. Learn about the innovative approaches employed to achieve visually stunning and interactive water effects in a large-scale gaming environment.
Syllabus
Wakes, Explosions and Lighting: Interactive Water Simulation in Atlas
Taught by
GDC