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Explore the fundamentals of Metal, Apple's low-level graphics API, and compare its performance to UIImageView in this 26-minute conference talk from try! Swift Tokyo 2018. Dive into the world of GPU-accelerated graphics rendering as speaker Shuichi Tsutsumi, a freelance iOS developer and author, explains how Metal provides up to 10x faster performance than OpenGL. Gain insights into how your iOS apps implicitly benefit from Metal, even if you're not directly using the API. Through practical comparisons with the familiar UIImageView class, develop a deeper understanding of the often-overlooked GPU layer in iOS development. Learn how to leverage Metal's power for improved graphics performance in your applications.
Syllabus
try! Swift Tokyo 2018 - UIImageView vs Metal
Taught by
try! Swift Conference