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Explore the technical designs, interfaces, and methods used by Avalanche Studios to create systemic and robust AI in Just Cause 3. Dive into this 2017 Game Developers Conference talk as Robert Meyer reveals how the studio maintained flexibility and control for content creators while developing a complex AI system. Gain insights into the challenges and solutions encountered during the development process, and learn valuable techniques for implementing systemic AI in open-world games. Discover how Avalanche Studios balanced the need for a robust AI framework with the demands of a dynamic and interactive game environment.
Syllabus
Tree's Company: Systemic AI Design in Just Cause 3
Taught by
GDC