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Learn to create a simple bitmap example on the GameCube using PowerPC assembly programming in this 15-minute tutorial. Develop skills in sprite manipulation by implementing two sprites that move around the screen using joypad and analog stick controls, with one sprite displayed at 1x scale and another at 2x scale. Master the fundamentals of GameCube graphics programming through hands-on coding that demonstrates sprite positioning, scaling, and user input handling. Access accompanying source code and detailed text lessons to reinforce your understanding of PowerPC assembly language concepts specific to GameCube development.
Syllabus
Power PC Lesson S2 - Sprite Drawing on the GameCube
Taught by
ChibiAkumas