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Learn essential game character baking techniques in this hour-long video tutorial focused on preparing models for Substance Painter texturing. Master the process of exporting high-poly decimated character versions, creating clean low-poly variants in Maya, reviewing topology, and combining UVs. Follow along with practical demonstrations on testing file compatibility and optimizing workflow between different 3D applications. Gain valuable insights into professional game asset preparation techniques as part of a comprehensive character creation series.
Syllabus
Part 6 Game Model: Baking (Rigged, Textured, Animated)
Taught by
Alan Balodi - 3D Tutorials