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Dive into an extensive video tutorial on modeling a high-poly RPG launcher and rocket using 3ds Max. Learn Chris Tate's detailed process, exploring a wide range of modeling tools and techniques including edit poly and spline modeling. Master subdivision workflows, understand the importance of support edges, and discover proper topology for cutting holes in subdivided surfaces while maintaining a quad-based mesh. Gain insights into final mesh clean-up and problem-solving techniques in this 33-minute segment of a comprehensive 10-hour series.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.1
Taught by
Envato Tuts+