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Explore the mathematical foundations and coding techniques behind predictive linear and ballistic projectile aiming in this 22-minute GDC talk from 2017. Delve into Robot Entertainment's Chris Stark's explanation of handling practical variations and learn best practices for exposing design parameters. Gain valuable insights into game development topics such as programming, game design, and visual arts, applicable to various genres of game creation.
Syllabus
Math for Game Programmers: Predictable Projectiles
Taught by
GDC