Making the Most of Animation Blueprints - Unreal Fest Europe 2019 - Unreal Engine
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Explore Fortnite's innovative use of animation Blueprints in this 33-minute conference talk from Unreal Fest Europe 2019. Dive into Epic Games' Senior Technical Animator Jeremiah Grant's insights on leveraging Blueprints for character assembly post-retargeting, implementing dynamic solutions for low LODs, and employing procedural animation techniques to simulate dynamics in higher LODs. Gain valuable knowledge on character flow, glue systems, LOD 1 solutions, and various character elements including pickaxes, danglies, backblings, capes, wings, hair, cloth, and correctives using Pose Driver. Discover how these techniques contribute to the seamless animation and performance optimization in Fortnite's diverse character roster.
Syllabus
Intro
What is a Character?
Character Flow
The Glue
The Work
The LOD 1 Solution
Pickaxes
Danglies
Backblings
Capes
Backbling Wings
Hair
Cloth
Correctives • Pose Driver
Taught by
Unreal Engine