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Explore the advanced hair rendering capabilities introduced in Unreal Engine 4.26 through this 30-minute presentation by Epic Evangelist Mario Palmero. Learn the step-by-step process of importing and setting up different types of grooms, creating diverse hair materials, binding hair to skeletal meshes, configuring physics simulations, and implementing a scalability system for transitioning between strand and solid mesh representations. Gain insights into topics such as requirements, settings, materials, skinning, simulation, advanced techniques, and the LOD system to enhance the realism of character hair in real-time environments.
Syllabus
Intro
Credit
Hair and Fur
Requirements
Settings
Materials
Skinning
Simulation
Advanced Topics
LOD System
Taught by
Unreal Engine