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The 3D Gaussian Splatting Adventure: Past, Present and Future

IEEE via YouTube

Overview

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Keynote talk from IEEE VR 2025 featuring George Drettakis, Research Director at Inria, France, who presents "The 3D Gaussian Splatting Adventure: Past, Present and Future." Explore the evolution of neural rendering techniques, focusing on 3D Gaussian Splatting as an alternative to Neural Radiance Fields (NeRFs). Learn about the 20-year research journey that led to this breakthrough method, which offers improved performance in training, display speed, and visual quality. Follow the progression of point-based rasterization methods for novel view synthesis developed under the ERC Advanced Grant FUNGRAPH, including differentiable point splatting with neural features, handling of reflective objects using multi-layer perceptrons, and the culmination in 3D Gaussian Splatting. Discover how this technology enables high-quality real-time rendering for novel view synthesis using 3D Gaussians and fast GPU rasterization, and gain insights into future directions and applications in Virtual Reality.

Syllabus

IEEE VR 2025 Keynote: George Drettakis

Taught by

IEEE Virtual Reality Conference

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