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Learn how to implement fast random number generation in just three lines of code for ray tracing applications. Explore the importance of random numbers in computer graphics, discover efficient methods for generating them, and see the implementation and results in action. Gain insights into optimizing performance for ray tracing algorithms and prepare for future GPU-based rendering techniques using Vulkan.
Syllabus
- What’s the deal with random numbers anyway
- Series spoilers
- Your math dealer
- Easy random number functions
- Implementation
- Results
Taught by
The Cherno