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Dive into the modifiers system of For Honor in this 2017 GDC talk by Ubisoft's Aurelie Le Chevalier. Explore the data-driven system that enables designers to dynamically create gameplay effects, handling everything from character stat buffs/debuffs to AI decision-making, areas of effects, and attack properties. Gain insights into the development of this versatile system that enhances the game's design flexibility and gameplay depth.
Syllabus
Data-Driven Dynamic Gameplay Effects on For Honor
Taught by
GDC