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Learn how to create a low poly model of a high-quality next-gen Hot Rod for realtime use in video games. Follow along as Laurens Corijn demonstrates the process of modeling with the ultimate goal of baking lighting information from the high poly model into a normal map texture. This 25-minute video tutorial is part of a comprehensive series on creating a current-gen video game Hot Rod, focusing on an essential step in the complete workflow.
Syllabus
Creating a Current-Gen Video Game Hot Rod: The Complete Workflow - Day 5d
Taught by
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