A 4-hour in-depth introduction to all the basics of Zbrush that you need to know to get started sculpting within the software. We cover the following topics:
- An Unofficial History of Zbrush and its Interface.
- Working with Dynamesh.
- The Most Important Brushes to Master.
- Masking, Transforming and the Notion of Subtools.
- Understanding Where to Place your References on your Screen
- In-Depth Sculpting Demonstrations.