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Coursera

Unreal Engine: Apply & Demonstrate Skeletal Animation

EDUCBA via Coursera

Overview

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Learn how to import, configure, and animate skeletal meshes in Unreal Engine 4 through a practical, hands-on workflow focused on character integration. This course introduces the essential steps for working with skeletal meshes, from importing FBX character assets and configuring import settings to editing animations with the Persona Editor and controlling animation playback. Designed for game developers, technical artists, and animators, the course provides a structured learning experience that builds confidence in working with animated character assets inside Unreal Engine 4. You'll explore skeletal mesh structure, manage skeleton hierarchies, create animation sequences, and apply engine-integrated animation tools to prepare characters for interactive 3D projects. Through guided lessons and graded practice, you'll develop practical skills for configuring skeletal mesh imports, editing animations, and integrating animated assets into Unreal Engine workflows. By the end of the course, you'll be able to apply skeletal mesh animation techniques and demonstrate a solid understanding of the animated asset pipeline for Unreal Engine 4. Whether you're expanding your game development skills or strengthening your animation workflow, this course offers a focused introduction to skeletal mesh animation using Unreal Engine 4.

Syllabus

  • Working with Skeletal Meshes in Unreal Engine
    • This module introduces learners to the foundational workflow for importing, configuring, and animating skeletal meshes within Unreal Engine 4. It walks through the entire process—from understanding skeletal mesh structure and the FBX import pipeline to working with the Persona Editor for animation editing and playback. By the end of this module, learners will be equipped with the knowledge to bring animated characters into Unreal Engine and manipulate them using engine-integrated tools.

Taught by

EDUCBA

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