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Coursera

Unity: Design & Develop a Tower Defense Game

EDUCBA via Coursera

Overview

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Learn how to design and develop a complete tower defence game in Unity using C# by building essential gameplay systems from the ground up. In this hands-on course, you will create enemy prefabs, implement wave management, control enemy movement, and develop dynamic game mechanics that form the foundation of an engaging tower defence experience. As you progress, you will implement responsive combat systems by designing enemy detection, automated tower attacks, damage calculation, player health, scoring, and gameplay feedback. Through practical projects, you will apply object-oriented programming concepts, prefab workflows, AI-driven enemy behavior, and modular game logic to create scalable and interactive gameplay systems. This course is ideal for aspiring Unity game developers, students, and programmers who want to strengthen their game development skills through a complete project. By the end of the course, you will have built a functional tower defence game while applying Unity scripting, AI logic, combat mechanics, and visual feedback systems to create responsive and replayable gameplay. Whether you want to expand your Unity development portfolio or gain practical experience implementing core game systems, this course provides a structured, project-based approach to building a modular tower defence game.

Syllabus

  • Enemy Setup and Game Mechanics
    • This module introduces the foundational elements of a tower defence game by guiding learners through the design, creation, and control of enemy units. Students will explore prefab creation, wave management, path navigation, and movement orientation using Unity and C#. By the end of this module, learners will be equipped to build scalable enemy systems with dynamic behavior.
  • Combat and Scoring System
    • This module focuses on player interaction, enemy targeting, tower-based combat, and feedback systems such as scoring and health. Learners will integrate detection logic, create automated shooting behavior, apply damage systems, and track progress through scoring. The goal is to build engaging, responsive, and replayable gameplay mechanics.

Taught by

EDUCBA

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4.8 rating at Coursera based on 14 ratings

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