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Fundamentals of Neuroscience, Part 1: The Electrical Properties of the Neuron
Organic Chemistry 1
Mountains 101
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Master real-time VTubing techniques using MetaHuman, Facegood D4 head-mounted camera, and Perception Neuron Studio motion capture suit in Unreal Engine 5.4 for creating dynamic virtual performances.
Discover how to use the new MetaHuman Creator Plugin locally in Unreal Engine 5.6 BETA, with step-by-step guidance for creating and customizing realistic digital humans.
Discover how the new Metahuman Creator Plugin in Unreal Engine 5.7 fixes the issue of old faces with young bodies, improving character creation capabilities for game developers and digital artists.
Discover the complete workflow for creating sci-fi concept art, 3D animations, and short films with insights into tools like iClone, Character Creator, and Unreal Engine.
Master real-time MetaHuman facial animation using Android Live Link Face in Unreal Engine 5.6 for dynamic character expressions and seamless mobile-to-engine integration.
Discover how to implement new MetaHuman clothing and hair assets from FAB in Unreal Engine 5.6, plus learn about exciting cross-platform MetaHuman compatibility updates.
Master realistic MetaHuman facial animation using pre-recorded video in Unreal Engine 5.6/5.7 without needing an iPhone for motion capture.
Master markerless motion capture editing using QuickMagicAI with iClone and Character Creator for professional 3D character animation workflows.
Discover how to integrate legacy MetaHumans with Unreal Engine 5.6's new MetaHuman Creator Plugin and explore cross-platform compatibility for enhanced character workflows.
Master the process of rigging custom characters in Maya using Character Creator 4.5 and Advanced Skeleton, enabling seamless character animation workflows and professional-grade character setup.
Master the workflow of transferring ActorGroup characters with facial and full body motion capture from iClone 8.5 to Unreal Engine 5.4, enabling seamless character animation integration.
Master hand animation techniques for custom cartoon characters using AccuPOSE in iClone with practical tips and workflows.
Master realistic facial and body motion capture using Runway's Act-Two with just a single video and character image - no rigging or traditional mocap equipment needed.
Master MetaHuman Animator facial animation workflows with CC5 models across iClone and Unreal Engine 5.6 for incredibly realistic character creation and animation.
Master YVO3D to transform single images into realistic 3D models and seamlessly integrate them into Unreal Engine 5.6 for enhanced game development and visualization projects.
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