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Explore the evolution of Allegoritmic's Substance tools in this 31-minute Unity conference talk. Dive into the world of Substance Painter and Designer, learning about project workflows, prop creation techniques, and the powerful Levels tool. Discover how to leverage procedural generation for efficient asset creation and gain insights into advanced painting methods. Enhance your understanding of Substance Designer's capabilities and learn how these tools can revolutionize your game development process.
Syllabus
Introduction
Substance Painter
Project Overview
Creating the Prop
Levels Tool
Procedural Generator
Painting
Substance Designer
Taught by
Unity