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Explore how changing game companies and project types can lead to a reevaluation of visual effects design fundamentals in this 54-minute GDC Visual Effects Bootcamp session from 2018. Join Arkane Studios' Mickaelle Ruckert as she delves into topics such as textures, shape variations, initial color, core flash, camera view, animation smoothness, sprite orientation, mesh elements, and adding details. Learn from case studies, including insights from the development of Dishonored, and gain valuable knowledge about visual effects design in the gaming industry. Discover how to apply these principles to create more impactful and visually stunning effects in your own game projects.
Syllabus
Intro
Overview
Textures
Shape Variations
Initial Color
Case Study
Core Flash
Camera View
Animation Smoothness
Design II
SloMo
Spring Razor
Sprite Orientation
Mesh Elements
Adding Details
Conclusion
Dishonored
Recap
Arcane Studios
Questions
Taught by
GDC