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Learn how to create a freeform building system in Unity without relying on an underlying grid. Discover techniques for implementing building placement through button selection and world-space clicking. Explore the process of adding a visually appealing construction shader effect to enhance building aesthetics. Master the implementation of placement rules, including restrictions for empty valid areas and proximity to other structures. Follow along with a step-by-step tutorial covering topics such as UI creation, construction effects, and rule implementation. Gain insights into making games more designer-friendly using Scriptable Objects and understand the basics of delegates in C#. By the end of this tutorial, you'll have the skills to showcase a fully functional and visually impressive building system in Unity.
Syllabus
Intro
Click to Place Building
Building Placement Buttons UI
Building Construction
Rule Needs Empty Valid Area
Rule Cannot be Too Far from other Building
Final Building System Showcase
Taught by
Code Monkey