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This tutorial introduces the fundamentals of rigging in Blender, serving as the first part of the "Rigging Isn't Scary" Level 1 series. Learn the basic concepts of rigging, including what armatures and bones are and how they function within Blender. Follow along with practical rigging exercises, discover proper bone naming conventions, understand bone parenting relationships, and explore automatic weight assignment for character animation. The 19-minute video breaks down complex rigging concepts into accessible segments, making it ideal for beginners looking to overcome their fear of the rigging process. Download the start files from the course website to practice alongside the instructor and check out the full playlist for additional chapters in this comprehensive rigging series.
Syllabus
0:00 Intro
0:58 Rigging Definition
1:36 Armatures & Bones 101
7:29 Rigging Practice
12:34 Bone Names
14:35 Bone Parenting
16:00 Automatic Weights
17:59 KEEP GOING!
Taught by
CGDive