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Explore EA's innovative approach to procedurally generating high-quality level of detail for in-game models using Frostbite in this 28-minute GDC Virtual Talk from 2020. Gain insights into the quad mesh simplification techniques employed by EA, as explained by Ashton Mason. Discover how this technology enhances game development efficiency and visual fidelity across various EA titles.
Syllabus
Quad Mesh Simplification in Frostbite
Taught by
GDC