Provenance for the People - An HCI Perspective on the W3C PROV Standard through an Online Game
Association for Computing Machinery (ACM) via YouTube
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Overview
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Explore a conference talk examining the accessibility and user perspectives of the W3C PROV standard for data provenance through an online game. Dive into the study's findings on attitudes towards information verifiability in modern data society, and discover how gamification can be used to investigate complex technical standards. Learn about the importance of provenance tools in validating data and gain insights into human-computer interaction aspects of provenance models.
Syllabus
Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game
Taught by
ACM SIGCHI