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Watch a 20-minute timelapse video showcasing the creation of a tree game asset using Zbrush, Blender, and Substance Painter. Follow along as artist Pierrick Picaut demonstrates his workflow for designing and developing a realistic tree environment asset for the game NOARA. Gain insights into 3D modeling techniques, texturing processes, and game asset creation from start to finish.
Syllabus
NOARA - Tree environment asset full timeplapse
Taught by
Pierrick Picaut