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Explore the intricate process of redesigning Astroneer's crafting system in this 44-minute GDC Summer 2020 talk. Delve into System Era Softworks' Aaron Biddlecom and Elijah O'Rear's insights on how they deepened their understanding of the game's existing design to implement extensive changes without destabilizing the core gameplay. Gain valuable knowledge on game development strategies, system redesign, and maintaining game balance while introducing significant updates. Learn from their experience in analyzing and evolving a key game mechanic, and discover techniques for successful implementation of major changes in an established game environment.
Syllabus
Mining Your Own Design: Crafting the Crafting System in Astroneer
Taught by
GDC