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Become an AI & ML Engineer with Cal Poly EPaCE — IBM-Certified Training
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Explore a comprehensive code review of a Minecraft clone implemented in C++. Dive into various aspects of game development, including project structure, code organization, mathematics, ray casting techniques, and shader programming. Learn valuable insights on improving code clarity, designing efficient structures, and optimizing performance. Gain practical knowledge on topics such as local static singletons, class organization, and vertex packing. Enhance your C++ game development skills through this in-depth analysis of a Minecraft-inspired project.
Syllabus
- What we're looking at today
- Playing the game
- Project structure and initial thoughts
- Local static singleton
- How to organize a class my style
- The math
- Ray casting and how I would change it
- Designing code structure
- Other notes
- Some weirdness and how to write clear code
- Vertex packing and shaders
Taught by
The Cherno